In the folder Cameras you'll several implementations of the system, adapted for specific games. You're not allowed to re-host the binaries on other modsites, like Nexus Mods. Re-hosting binariesĪll binaries of my tools are available through my Patreon, unless stated otherwise. ![]() The system is initially designed for 64bit hosts as all games are 64bit nowadays, but has been reworked to be used for 32bit games too. It's written in C++ with some x86/圆4 assembler to be able to intercept the location of the 3D camera in the game. Some camera implementations have additional features like timestop. ![]() With our own values so we can control where the camera is located, it's pitch/yaw/roll values, The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure ![]() This is a generic injectable camera system which is used as a base for cameras for taking screenshots within games.
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